The commission quest for survival leads you into the nuclear bunker "Prototype X". But things did not go as expected
Strange lights, eerie sounds and weird creatures emerge from the depths of the Abyss in an underwater station.
You are trapped in the midst of a deadly clash. The only way to get out alive is to awaken the machines!
Someone has stolen one of your memories from when you were little. Υοu must retrieve it without enraging the Hatter!
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We recommend to play this part of The Almost Saint Trilogy, first.
The bust of Goddess of Health, was stolen. It is suspected to be in the private collection of an eccentric collector.
Will you be able to wake the medium and finally evict it, or at the very least get the rent we're owed?
You wake up and there is nothing to recall, a terrible headache pumps the veins in your forehead…
Cast light on the Alien Enigma… Do they live among us?
Can you escape a murderer's plan with nothing but a phone? Enter the Booth!
You must pass the Hatter's tests in order to save a childhood friend you have long forgotten...
We are looking for taff and experienced ghost hunters. Are you the one?
Your fear will be your guide.
A secret location in the center of Athens. There is a clinic, but looks abandoned…. Is it really?
A murder, many suspects, no accusation. Is there a perfect crime? Travel to London in the 18th century
The oldest feeling of humanity is fear, and the most powerful type of fear is the fear of the unknown!
Information has helped you to infiltrate a notorious antiquities smuggler’s warehouse.
Will you manage, in any possible way, to escape before the tyrannical jailer returns?
Follow the dark paths, enter the UPSIDE DOWN! Escape from the monster!
In this installment of the Madness Rooms, something precious has been taken from you and must be retrieved at all costs.
We recommend you to play this part after Ring of Protection.