Created by the eccentric and half-crazy Gamemaster, the challenge remains for whoever thinks that he can win.
Get trapped, challenged and use your minds as your only previlege to win the GameMaster in his own room.
Will you be able to escape… or will you stay forever locked in the dark room of the “MADHOUSE”?
Alongside you is the Bomb. You only have time to think how to get away. Because you are not alone in the room.
You have been assigned the most difficult and risky task. You have to enter the Villa and steal the “White Diamond”.